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Technical topics about Cocoa and Cocoa touch.

Tag: iPad

Removing conditional specific to a universal application

In order to make an application universal one has to detect the device’s idiom (iPhone/iPad) at run time. This is easily done with the following conditional: if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad){ //iPad specific codes. } else{ //iPhone specific codes. } You might have used this conditional, for example, when you want to control a view’s rotation [...]

IconUtility – Mac app to resize images for iPhone/iPad icons

IconUtility resizes an image into the following iPhone/iPad related icon sizes1: Icon.png – 57×57 pixels application icon for standard resolution iPhone Icon@2x.png – 114×114 pixels application icon for high resolution iPhone 4 Icon-72.png – 72×72 pixels application icon for iPad Icon-Small.png – 29×29 pixels settings icon for standard resolution iPhone Icon-Small@2x.png – 58×58 pixels settings [...]

Pscope for iPad a new unique image generator now on App Store

» Movie for iPad users » Movie for iPhone users I am pleased to announce that my new iPad app “Pscope for iPad” is released on App Store at July 01, 2010. Pscope (Pentagonal kaleidoscope) is a kaleidoscope-like image generator interacting with a user’s touch. Using photo images, Pscope displays pentagonal-shaped image segments spread on [...]

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