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Technical topics about Cocoa and Cocoa touch.

Tag: iPhone

Minimal Template updated for iOS 5 with storyboards

My project template for iOS working on Xcode 4 has been updated. I use a storyboard file (iOS 5 and later) rather than xib. Since all the source code including the content of the storyboard is not hard-coded in the template, You can easily modify their contents without having a catastrophe (adding/removing files needs some [...]

Removing conditional specific to a universal application

In order to make an application universal one has to detect the device’s idiom (iPhone/iPad) at run time. This is easily done with the following conditional: if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad){ //iPad specific codes. } else{ //iPhone specific codes. } You might have used this conditional, for example, when you want to control a view’s rotation [...]

Moiré: an iPhone app generating Moiré patterns

My newest iPhone app Moiré is ready. The app dynamically generates Moiré pattern, an interference pattern created by multiple regular patterns overlaid on each other. The app offers the following features: Simple interface. You can control the app without instructions. 36 basic patterns. The number of generated Moiré is infinity. Wallpaper creation. You can use [...]

Nespresso Stock Checker 3.2: Onirio Limited Edition 2011 and more

One of my iPhone apps Nespresso Stock Checker has been updated to version 3.2 including the following new features. What’s new in Version 3.2 Compatible with Onirio Limited Edition 2011 released on April. Show route on Maps. This function enables you to show a route from your location to a boutique using Maps app (external). [...]

How to create universal static libraries on Xcode 4: the traditional way

[Note on 09.04.2011: This article will not be helpful unless you really need universal static libraries for distribution purposes etc. Instead, using workspace is a better way for daily development.] Introduction Creating static libraries universal for iPhone device and simulator is a little bit tricky. On Xcode 3.x, the major way takes something like the [...]

A minimal project template for Xcode 4

Introduction Many people have their own project- and/or file-templates for practical or aesthetic reasons. For example I don’t like the naming convention provided by Apple such as XXXX-Info.plist, XXXX-Prefix.pch, and XXXXAppDelegate for the project XXXX. On Xcode 3.x. it was relatively easy to modify them. Since Xcode 4, however, Apple introduced a new template format [...]

Butterfly Curves

This is one of the reasons why mathematics is so beautiful. The equations from Butterfly curve (transcendental). The drawing was performed on the iPhone simulator because I am an iPhone app developer.

Nespresso Stock Checker 2.0 is now on App Store

One of my iPhone application Nespresso Stock Checker that manages user’s Nespresso coffee capsules stock has been updated to version 2.0 including the following two features: 1. Ratings Add-stars implementation helps you find your favorite coffees easier than previous. 2. Calculate Calculate functionality offers you a set of coffee capsules that you might want to [...]

IconUtility – Mac app to resize images for iPhone/iPad icons

IconUtility resizes an image into the following iPhone/iPad related icon sizes1: Icon.png – 57×57 pixels application icon for standard resolution iPhone Icon@2x.png – 114×114 pixels application icon for high resolution iPhone 4 Icon-72.png – 72×72 pixels application icon for iPad Icon-Small.png – 29×29 pixels settings icon for standard resolution iPhone Icon-Small@2x.png – 58×58 pixels settings [...]

Nespresso Stock Checker 1.4 is ready

One of my iPhone apps, Nespresso Stock Checker has been recently updated to version 1.4 including the following features: Updated boutique data newly including Brazil and Mexico area. Implemented e-mail form for users that find incorrect boutique data. Notify me if you find bugs. Thanks.

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